What is the game about?
The game will be a voxel sandbox RPG, set in a medieval fantasy world made up of many colourful little cubes.
The goal is to generate a "Living World". Imagine walking around a bustling medieval fantasy city that is full of life. It will include a dynamic questing system with procedurally generated adventures.
The primary inspirations are Cube World and Voxatron. And the targeted platforms for now are iOS, iPadOS, Android, PC and Mac.
The procedural generation system for grass and soil has been completed.
Currently, working on better world generation and river networks. Procedural civilisation and history generation. Player embarkation.