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April 2, 2019

Welcome back to another development update for Littlecube Valley! This update will focus on the changes to our cascaded world map generation with respect to rivers and elevation. I will also discuss a little bit on the technical design for the character animations. The...

August 27, 2018

For the last three months, I had been working on a procedural world 

generation solution, similar to what is found in Dwarf Fortress. I realised that the current isometric voxel infrastructure can be combined with a procedural world map solution to achieve one...

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About the developer

This is my development blog for

Littlecube Valley. If you have any questions, you can send me an email: wickedhats@gmail.com or

write your comments in the blog posts. I will try to read and reply to them whenever I can.

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Game FAQ

What is the game about?

The game will be an action RPG with voxel destruction and survival gameplay.

The primary inspirations are Cube World and Voxatron, with secondary influences from Ardacraft, Staxel and survival-based games.

This is a single player game meant for Apple Arcade first, before other valid platforms.

Progress Summary

The near-infinite world generation system has been integrated successfully. Character animation systems have been completed and thoroughly tested.

Currently, working on remaining terrain, water simulation and rendering, road networks, fantasy map visuals, world flora and fauna, and village content.

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