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August 27, 2018

For the last three months, I had been working on a procedural world 

generation solution, similar to what is found in Dwarf Fortress. I realised that the current isometric voxel infrastructure can be combined with a procedural world map solution to achieve one...

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About the developer

This is my development blog for

Littlecube Valley. If you have any questions, you can send me an email: wickedhats@gmail.com or

write your comments in the blog posts. I will try to read and reply to them whenever I can.

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Game FAQ

What is the game about?

The game will be a voxel sandbox RPG, set in a medieval fantasy world made up of many colourful little cubes. 

 

The goal is to generate a "Living World". Imagine walking around a bustling medieval fantasy city that is full of life.

The primary inspirations are Cube World and Voxatron. And this project aims to be in Apple Arcade first, before desktop platforms.

Progress Summary

The procedural generation system for grass and soil has been completed.

Currently, working on world generation and river networks again.

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