What is the game about?
The game will be a voxel sandbox RPG, set in a medieval fantasy world made up of many colourful little cubes.
The goal is to generate a "Living World". Imagine walking around a bustling medieval fantasy city that is full of life.
The primary inspirations are Cube World and Voxatron. And this project aims to be in Apple Arcade first, before desktop platforms.
The procedural generation system for grass and soil has been completed.
Currently, working on world generation and river networks again.