About the developer

This is my development blog for

Littlecube Valley. If you have any questions, you can send me an email: or

write your comments in the blog posts. I will try to read and reply to them whenever I can.

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Game FAQ

What is the game about?

The game will be a voxel sandbox RPG, set in a medieval fantasy world made up of many colourful little cubes. 

The goal is to generate a "Living World". Imagine walking around a bustling medieval fantasy city that is full of life. It will include a dynamic questing system with procedurally generated adventures.

The primary inspirations are Cube World and Voxatron. And the targeted platforms for now are iOS, iPadOS, Android, PC and Mac.

Progress Summary

The procedural generation system for grass and soil has been completed.

Currently, working on better world generation and river networks. Procedural civilisation and history generation. Player embarkation.

Recent Posts


Welcome to the blog of Littlecube Valley!

Littlecube Valley will be a voxel-based role-playing game with focus on exploration, adventure, survival and community simulation. The development of this game is mainly inspired by Dwarf Fortress, Cube World, Voxatron, classic SSI RPGs, and Ardacraft. For this first post, I will show the character movement on a procedurally generated field of tiny green cubes, representing the topmost layer of short grass. After slightly more than five years of work on a custom voxel engine that runs on iOS, most of the required infrastructure for the game is now completed. I will be increasing the amount of content and gameplay until the first episode becomes complete. Hence, the game will be built in epis


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