Procedural World Map Generation (Revised #1)
Welcome back to another blog post for the development of Littlecube Valley. This post will be the first part for the new procedural world map generation series. The world map generation solution is now able to bring out some of the root level details such as continent and coastlines, oceans and seawater, river networks and lakes, meandering rivers, biome colours and jagged transitions, river deltas and estuaries. Firstly, we have upgraded the voronoi solution to use precomput