Procedural Voxel Grass Generation and Game Engine Updates
Welcome back to another development update for Littlecube Valley. Firstly, I would like to apologise for the long delay as certain portions of the game engine underwent a major overhaul in order to achieve what is seen in the video above. A lot of previous art assets had to be redone and technical algorithms rewritten to achieve a much more robust solution. Soil types have also been reworked and are determined by the land biome and the type of the terrain tile. The different