Major update on Cascaded World Maps, River Network, Elevation and Terrain generation, and Character
Welcome back to another development update for Littlecube Valley! This update will focus on the changes to our cascaded world map generation with respect to rivers and elevation. I will also discuss a little bit on the technical design for the character animations. These were all done during the last six months. Firstly, we had to resolve the problems we encountered during our previous world generation solution. The first goal was to eliminate the use of Perlin Noise for elev