First Development Update
This is the first development update for Littlecube Valley. Over the last three months, I had to do a major overhaul of the custom voxel engine. Broadly, the goals were to severely reduce memory usage and eliminate redundancies in engine subsystems. About two months were spent on refactoring engine code. 1) A lot of redundancies were eliminated and so is the removal of unwanted virtual memory. The usage of virtual memory is also now more optimised and does not hog the system