Welcome to the blog of Littlecube Valley!
Littlecube Valley will be a voxel-based role-playing game with focus on exploration, adventure, survival and community simulation. The development of this game is mainly inspired by Dwarf Fortress, Cube World, Voxatron, classic SSI RPGs, and Ardacraft. For this first post, I will show the character movement on a procedurally generated field of tiny green cubes, representing the topmost layer of short grass. After slightly more than five years of work on a custom voxel engine